An annotation is a marker which associates information with a program construct, but has no effect at run time.
Annotations may appear before types or declarations. It is possible for them to appear in a place where they could apply to both a type or a declaration. What exactly an annotation applies to is governed by the "meta-annotation" @Target . See "Defining annotation types" for more information.
public class Vehicle {
public void drive() {
System.out.println("I am driving");
}
}
class Car extends Vehicle {
// Fine
@Override
public void drive() {
System.out.prinln("Brrrm, brrm");
}
}
// Abstract Classes
abstract class Animal {
public abstract void makeNoise();
}
class Dog extends Animal {
// Fine
@Override
public void makeNoise() {
System.out.prinln("Woof");
}
}
// this will throw an error
class Logger1 {
public void log(String logString) {
System.out.prinln(logString);
}
}
class Logger2 {
// This will throw compile-time error. Logger2 is not a subclass of Logger1.
// log method is not overriding anything
@Override
public void log(String logString) {
System.out.println("Log 2" + logString);
}
}